@startuml
sprite $tooth [48x48/16] {
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00000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
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00000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000
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00000000004FFFFFFFFFFFFFFFFFFFFFFFFFF40000000000
00000000000DFFFFFFFFFFFFFFFFFFFFFFFFE00000000000
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000000000006FFFFFFFFFFFFFFFFFFFFFFFF600000000000
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0000000000002FFFFFFFD000000DFFFFFFF2000000000000
0000000000000FFFFFFF90000009FFFFFFF0000000000000
0000000000000CFFFFFF60000005FFFFFFC0000000000000
00000000000009FFFFFF20000001FFFFFFA0000000000000
00000000000006FFFFFE00000000DFFFFF70000000000000
00000000000004FFFFFA00000000AFFFFF40000000000000
00000000000001FFFFF6000000006FFFFF10000000000000
00000000000000EFFFF2000000002FFFFE00000000000000
00000000000000BFFFF0000000000EFFFB00000000000000
000000000000008FFFB0000000000AFFF900000000000000
000000000000004FFF600000000006FFF400000000000000
0000000000000006B80000000000007B6000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA6_TOOTH(_alias) ENTITY(rectangle,black,tooth,_alias,FA6 TOOTH)
!define FA6_TOOTH(_alias, _label) ENTITY(rectangle,black,tooth,_label, _alias,FA6 TOOTH)
!define FA6_TOOTH(_alias, _label, _shape) ENTITY(_shape,black,tooth,_label, _alias,FA6 TOOTH)
!define FA6_TOOTH(_alias, _label, _shape, _color) ENTITY(_shape,_color,tooth,_label, _alias,FA6 TOOTH)
skinparam folderBackgroundColor<<FA6 TOOTH>> White
@enduml